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Satisfactory power
Satisfactory power













#Satisfactory power Patch#

  • Patch 0.1.11: Power Shards can no longer be used as fuel.
  • Patch 0.3.4.14: Production times changed to work better with Constructor sounds.
  • Patch 0.4.0.4: Copy paste now autofills Power Shard slots if available.
  • satisfactory power

    The disadvantage of overclocking is increased power consumption (or uneven consumption rate for generators) as mentioned above, not that the shards are temporary. It is a common misconception that Power Shards "wear out" after a certain period of time: this is probably a result of half-remembered statements from older builds when they could be used as vehicle fuel.Power Shards are renewable by taming Lizard Doggos, as they have a chance to find new Power Slugs.Underclocking a building does not require any power shards.Overclocking power generators will often cause power production to not be a whole number, making them considerably more difficult to use efficiently. Overclocking production buildings will always result in greater power consumption than simply creating more buildings, though there are cases for doing so to simplify production numbers, reduce beltwork, or to reduce machine count for space or performance reasons.Power Shards are used solely for overclocking. Power Shards can not be sunk into the AWESOME Sink Usage *Water Resource Wells are power inefficient versus Water Extractors, however provide a higher output per Power Shard. *Pure nodes only require 2 Power Shards to achieve 162.5% / 780 items per minute limit The minimum number of required Power Shards to maximize throughput is as follows: Pushing out as many parts as possible out of a given set of nodes, maximizing utilization of available power, but even in a meta context, playing the game without going insane boils down to taking as much of the headache/hassle (such as the game is with its current UX) out of the equation as. This can be used to overclock 95 Water Extractors to attain maximum raw resource production. Building Compact The entire concept of the guide is as such: Satisfactory is all about efficiency.

    satisfactory power

    The total required Power Shards equals 1,145, leaving 286 of the non-renewable shards. It is best to use Power Shards to overclock raw resource extractors ( Miners, Oil Extractors, and Resource Well Pressurizers) to saturate a conveyor or pipe throughput. The upper limit of non-renewable collectible Power Shards is 1401.Īdditional power shards can be randomly obtained as drops from the FICSMAS calendar. The upper limit of obtainable Power Shards is infinite, as Lizard Doggos can generate an infinite amount of slugs over time.

    satisfactory power

    1 slug of each type is consumed as part of research in the MAM. There are currently 729 Power Slugs known in-game 400 blue, 212 yellow, and 117 purple. Power Slugs Research - Purple Power Slugs













    Satisfactory power